Arbelas, the Storyteller

If telling stories and inspiring others is what you seek, becoming an Arbelas is the perfect match for you. As you learn to become an Arbelas Master, you should take care in the paths and words you choose. You may find as you are trying to become the Master of Storytelling that you forgot to plan ahead to what kind of storyteller you would like to be.

An Arbelas is best equipped with the following stats:

  • Gaits
  • Jumping
  • Intelligence

Rules for Arbelas Lessons

Please reread the rules on the Cursus Honorum page to ensure your understanding of how these lessons are to be completed.

Please be sure to complete Choosing Your Cursus Honorum before starting these lessons! (Found on the Cursus Honorum Page)

Level One

 
  • What was the childhood of your ballator like? Did they love stories when they were younger? Did they have a favorite story?
    • Requirements: 5 stats. Minimum 100 word count for visual entries.
 
  • To become an Arbelas, one must have stories to tell. Demonstrate your ballator finding or trying to find an interesting story to tell others.
    • Requirements: 4 stats.
 
  • In trying to find a new story to tell, your ballator comes across a ballator standing telling their own story. You stop to listen. Was this the kind of story they were wanting to learn how to tell or did they have a different vision in mind when it came to being an Arbelas?
    • Requirements: 4 stats. A Group Horse or Arbelas Master must be depicted.
 
  • After seeing that other Arbelas, it leaves your ballator in deep thought. What is it that inspires them? Do they just love collecting stories or do they hope to help others? Or do they want to rewrite history?
    • Requirements: 5 stats. Minimum 100 word story for visual entries
 
 
  • For this prompt, your Ballator must choose a ballator that they would like to inspire. This ballator may be owned by another member. Upon picking this ballator, you need to provide a reason for picking this particular ballator.
    • Please create a thread in the Cursus Honorum forum using THIS form and submit your response
Prizes for Completing Level One:
  • One of the following: 1x Bittersweet Ending or 1x Lover’s Heart
  • One of the following: 1x Candy Hearts or 1x Candy Corn
  • Captivating Gaze
    • 5% chance to bring back rare items when with another herd member
    • Boosts the chances of landing an attack by 5% when with another herd member

Level Two

 
  • Along your travels, you come across a sttoryteller. They share with you some of their stories and ways they inspire others. After listening to them for awhile, they offer to teach you some of the ways they are able to use their stories to inspire. Do you accept this proposal or do you want them to leave?
    • Requirements: 4 stats. A Group Horse or Arbelas Master must be depicted.
 
  • This new teacher of yours has explained that to inspire others, you need to have an understanding of what it is you are trying to inspire for. If you have never hunted, you will make an impact on a hunter. As an Arbelas this is an important skill. Go on a hunt in a natural region for your Ballator.
    • Requirements: 4 stats.
    • This prompt can double as a hunt but must follow the rules of the hunting system.
    •  
 
  • Now that you have an understanding of how hunts are you should be able to inspire others much better. However, your time of hunting is not over. There are special areas where weird unusual creatures can be found. Your teacher knows a place you can go to and maybe that will give you more stories to tell. Draw or write your Ballator within The Deadwoods or The Enchanted Forest.
    • Requirements: 5 stats. 
 
  • With inspiration for hunting and new stories to tell, your ballator comes to the realization that the place they just hunted in was something they have heard of before. What is their favorite Ballator world location? Is it one they have already been to or they have only heard stories of? Draw them in this place and what they imagine it would be like.
    • Requirements: 5 stats
 
  • For this lesson, your Ballator must have completed 5 hunts.
    • Please link these hunts on their tracker.
 
Prizes for Completing Level Two:
  • One of the following: 1x A Little Leg or 1x Glowing Feathers
  • One of the following: 1x Large Albino Pelt or 1x Large Melanistic Pelt
  • Golden Tongue
    • 10% chance to bring back rare items when with another herd member
    • Boosts the chances of landing an attack by 10% when with another herd member

Level Three

 
  • It has been awhile since you have seen your teacher. When you meet again, you two swap stories and your teacher tells you they have something to help you inspire: a fight. Your teacher challenges you to a spar to teach you what it is like to fight.
    • Requirements: 4 stats. A Group Horse or Arbelas Master must be depicted.
 
  • After the spar, the teacher says goodbye to your Ballator as they have shown all the tips and tricks they can. The rest is up to you. Feeling a little lost, you decide to visit a familiar place, somewhere close to your heart. Where is this place? What is it like? Do you come here often?
    • Requirements: 5 stats. Minimum 100 word story for visual entries.
  • As you leave your place, a fearsome creature appears before you. This creature is the embodiment of all your fears and the stories that scare you. What does this creature look like? Do they reach out for you or do they just stand blocking your path?
    • Requirements: 4 stats. Minimum 100 word story for visual art pieces.
 
  • Staring down this creature, your ballator realizes that they have a weapon: their words. Draw or Write your ballator using their ability of storytelling to take down this fearsome creature.
    • Requirements: 5 stats.
 
  • After defeating this evil, you have one final test. As your final test, you need to prove your knowledge of this world. To truly be an Arbelas master, you need to understand this land and the lore within it. You must pass this test of knowledge to be considered an Arbelas master.
    • Please create a thread in the Cursus Honorum forum using THIS form in order to complete your test.
 
Prizes for Completing Level Two:
  • One of the following: 1x Fang Goads or 1x Mouth Guard
  • One of the following: 1x Battlecry Potion or 1x Bloodlust Potion
  • Inspiring Aura
    • 15% chance to bring back rare items when with another herd member
    • Boosts the chances of landing an attack by 15% when with another herd member

Arbelas Mastery - Choose Your Specialty

It’s been a long tiring process and youre finally near the end. There’s just one last step you need to take before you’re considered a Master. 
Do you choose to go the route of light and follow in the paths of righteousness, giving yourself up for others?
Or do you choose to go the route of darkness and follow in the path of injustice, following only yourself and those like you?

Bonum

To choose the path of light your ballator  is choosing to place their faith in Aether and Ares. To demonstrate this, your ballator must craft a Badge of Light. To craft it, you will need the following:

  • 1x Lover’s Heart
  • 1x Candy Hearts
  • 1x Glowing Feathers
  • 1x Large Albino Pelt
  • 1x Mouth Guard
  • 1x Battlecry Potion

Use this form to turn these items to craft a Badge of Light and officially become an Andabata Bonum Master.

As an Andabata Bonum Master your ballator will get the bonus from Andabta Level 3 as well as:

  • Words of Electricity
    • Every Ballator featured in the hunt will bring back 1 extra item

Malum

To choose the path of darkness your ballator  is choosing to place their faith in Hannibal and Tyndariai. To demonstrate this, your ballator must craft a Badge of Darkness. To craft it, you will need the following:

  • 1x Bittersweet Ending
  • 1x Candy Corn
  • 1x A Little Leg
  • 1x Large Melanistic Pelt
  • 1x Fang Goads
  • 1x Bloodlust Potion

Use this form to turn these items to craft a Badge of Darkness and officially become an Andabata Malum Master.

As an Andabata Malum Master your ballator will get the bonus from Andabta Level 3 as well as:

  • Words of Steel
    • 20% Increased Damage in fights when with other herd members