Hunting System

All Ballators possess a natural drive to hunt.

 
 
 

Antlers / Horns by EquusBallatorSociety

Whether it be prey or plants, a Ballator’s search for food is a refined skill that is rooted in survival. Each Ballator Type is well-designed to hunt and forage in the environment that they inhabit, and though they may lack the claws and appearance of traditional hunters, their teeth and horns aid them in both taking down prey as well as rooting through soil in search of roots. 

 
 

Table of Contents

Hunting Basics and Requirements

 
  • While you may draw your Ballator hunting at any time, hunting any prey animal or plant you desire, only hunt images and literature that meet the requirements listed below and have a hunting tracker linked, will be rolled as a Hunt. When a hunt is rolled, the horses within the hunt have a chance to gather items, which are then added to their Owner’s banks. 
    A Hunting Tracker must be created by each user to keep track of their hunt rolls. A Hunt Admin will deny any hunt that does not have a Hunting Tracker linked; a link to a selection of Hunting Trackers located in EB Community can be found here. A hunting Tracker simply exists as a place for Admins to post the results of your horse’s hunts!
    Requirements of a hunt, pertaining to prey or hunted objects, will depend on your horse’s Rank and their Type. This is covered more in depth below.
    Pertaining to artwork and Literature, the following must be met for a hunt to count towards being rollable:
 
 
 
 
 

General Information

  • Up to, but no more then three (3) Ballators may be pictured in a hunt.
  • Each Ballator may bring back a total of 3 items, each rolled separately. 
  • Each Ballator can hunt a different item, but chances of finding separate items are lower than when all EB’s hunt the same item.
  • A handler may be depicted if desired.. 
  •  You may use up to 3 total hunting items to aid your hunt.
  • A Ballator must hunt in a region compatible with it’s type, unless an appropriate region item is used.
  • You may hunt with Ballators owned by other people, if the owners give permission of course! You must link all horses and owner’s hunting tackers in different forms on the description.
  • Images or Literature entries for hunts may be commissioned; all prizes go to the owner of the Ballators in the hunt.
  • All hunts must contain the following form for each horse:
    Ballator(s) Pictured:
    Item(s), Companions, and/or Rank:
    Region:
    Object Being hunted:
    Link to Hunting Tracker:
    Number of Words (if applicable):
    Stat Count:
 
 
 

Artwork Guidelines

  • All artwork must be original; re-using artwork is not permitted.
  • At least 80% of both your ballator and their prey must be shown; images may not be comprised solely of tracks, fur, or shadows/silhouettes
  • The hunting entry must be centered around actively hunting or gathering, OR visualizing their success . This means images must depict, for example, a horse tracking prey or a horse feasting on a kill.
  • If hunting plants, the plant, whether the entire bush/tree/stalk is shown OR a horse carrying sprig of berries, a cluster of fruit, etc.
  • Backgrounds must be detailed to an extent; no solid/gradiented/transparent backgrounds will be accepted.
  • Greyscale images must be shaded, including the background elements.
 
 

Literature Guidelines 

  • All literature must be original; re-using literature is not permitted.
  • Stories must be coherent and relevant to the experience, and must be at least 1000 words.
  • The animal you are hunting must be depicted appropriately, with at least 3 paragraphs of the animal being present. 
  • The hunting entry must be centered around actively hunting  or gathering, OR visualizing their success . This means pieces must depict, for example, a horse tracking prey or a horse feasting on a kill.
  • Each Ballator may bring back up to 3 items, each rolled separately.
  • All Ballators must be depicted equally; Ballators who are only briefly mentioned will not be eligible for a roll

Ranks

 
 
 

Your Ballator’s Rank determines how well of a hunter they are and how likely it will be for them to find and catch prey as well as the likelihood of finding rare items during the hunt. Your Ballator’s Rank also accounts for what prey your Ballator may hunt; after all, a Rookie Hunter should be careful as to what prey they are chasing, and a seasoned hunter desires a challege! There are Four ranks in Hunting: Rookie, Medial, Elitist, and Venator. 

The type of prey and plants your Ballator may hunt is dependent on their rank in combination with their Type. For example, a Rookie Arctic Ballator will have different prey available to them than a Rookie African. To view a full list of huntable prey categorized by Level and Type, continue down this page to the Prey Lists section!

 

Rookie

All Ballators will start out as a Rookie, regardless of if they have ever hunted or not. Rookie Ballators have no extra chance to find rare items, and start out at the basic level for catching or finding prey.

Medial

Ballators who reach Medial level have a small chance (around 5%) of finding rare items during a hunt. This rank is reached by the Ballator having a minimum of 10 hunts fully completed and rolled, as well as turning in 10x of any type of pelt and 5x antlers/horns.

Elitist

Elite-Level Ballators have a medium (about 10%) chance at finding rare items during a hunt. This rank is reached by the Ballator having at least 20 hunts fully completed and rolled, as well as turning in 5x any type of pelt,  5x herbs; and an albino, piebald, or melanistic pelt.

Venator

Ballators who reach this highest level have a high (around 15%) chance at finding rare items. This rank is reached by the ownership of a Piebald Pelt, an Albino Pelt, and a Melanistic Pelt, as well as at least 50 hunts fully completed and rolled by the Ballator (at least half  of these must be created by the owner). Venators have access to the Big Game Hunts.

 

Ranking Up your Ballator’s hunting level will be done at the Hunting Hub. Hunting Levels, unlike Stat Levels, cannot be jumped, rather, they must be completed in order. To rank up, make sure that you have read all the requirements for the level you are ranking to and that you have any/all needed items in your bank. When ranking up, all items required to rank up will be removed from your bank and exchanged for their equivalent worth in Denarii, which will be added to your bank account. Post your rank up thread in the Hunting Hub, following the directions there carefully, and wait patiently for your level to be confirmed.

Type-Specific Maps

 
 

Each Ballator Type is unique and special in it’s own way, and that gives each type a wonderful ability to hunt in an equally unique way. Below you will find Maps that will help you understand how each type will lean when it comes to hunting!
Reading the Maps
*The percentages of Skills in the Maps are purely for story-building and special hunt event purposes. You may use them as a baseline for creating stories/images, or use them for better understanding your Ballator’s Type. Each map  details each types’ natural hunting area and it’s natural strengths and weaknesses. Strengths and weaknesses are a broad stroke for that particular type based on their physiological limits/natural strengths. While they are canon for the type, individual horses do not have to follow these graphs. They are there to add flavor and richness to the hunting experience!

  •  Each Geographical Map, that is, the area that is not greyed out on each land mass, shows the location in which the selected ballator type is found, and as such, where it can hunt.
  • The Skills pie chart shows that particular type’s skill set and balance; some types, for example, are more adaptable (such as the wide-roaming Mountain Ballator in contrast to the seldom-wandering Asiatic) than others, while some Types are more  dependent on Technique (such as the cunning of the Lilliput in contrast to the huge, brute strength of the Plains).
         Adaptability: How adaptable is this type to both hunting in new areas as well as hunting for new prey? Are they a creature of habit, or a Type that will take on anything?
         Ingenuity: How creative is this type when it comes to creating new ways to attain prey, or succumbing problems while hunting?
         Determination: Does this Type prefer an easy hunt, expending less energy, or will it do anything for a meal?
         Technique: How skilled is this type with a tried-and-true hunting technique? Are they a Type that teaches their foals a certain way to hunt, or are they a ‘do your own thing’ Type?
  • The Ballator’s Primary Diet will be listed below the pie chart. You will see an image of what your Type will eat the most of – an image of meat for more Carnivorous Ballators, Herbs for the more placid Herbivore, and both images together will mean that the particular type is mainly Omnivorous. Some types have Special Prey which is only huntable by that type in their Native Regions! All Ballator Types, if the situation presents itself, will be content with eating foods that are not shown on it’s Map.
  • Strengths & Weaknesses will help you understand that certain Type’s main issues and victories when it comes to hunting. This may help you add realism to your hunts, if you desire!
  • Hearing, Eyesight, Smell, & Stealth: All these are important aspects of a predatory or foraging Ballator, and these will help you get a grasp of the particular types’ strengths. 
 
 

Prey | by Rank & Type

 

To view all possible prey, click the link below!

Hunting Items, Drops, & Season Passes

Items

While hunting, you can use up to three  designated hunting items to help in your journey! The items, and sometimes, companions, will boost your chance at finding prey or rarer items while you hunt.
All Items that can be applied to a hunt can be found  in the Equus Ballator Shop!

Item Drops
Hunting a prey animal will get you a chance at finding a wide variety of items such as pelts, meat, bones, antlers, tusks, and more! Each item drop can be sold for Denarii, kept for crafting, or offered to a Highlord, for example. Hunting plant life will also allow a wide variety of items to be dropped. Each Ballator that is hunting is able to bring back 3 items; sometimes, a random item will be rolled, such as the rare Ballator Pelt that will allow you to cash in a Random Import!

Bone Pendant

Regional Items
There are several Regional Items that, when crafted and applied to a Ballator, allow that Ballator to hunt in any region. They will not, however, be able to hunt for Special Prey that is available for only specific types. 
When using a Regional Item, you are allowed to pick an animal or plant to hunt for from the specific region that that item covers; for example, the Bone Pendant above covers Africa. If it were to be applied to a Mountain Ballator, who does not hunt in Africa naturally, you would be able to choose an animal from any of the other Types’ hunting lists that can hunt in Africa, such as the Desert!

Season Passes

When a Ballator becomes a Venator, they are allowed to begin the next series of challenges called the Big Game Hunts. These hunts are explained in another section below! When the Ballator completes the first of the Big Game hunts, they will receive a Season Pass, which allows them to go hunt in any region and any prey animal except for exclusive/special, type-specific prey (mice, truffles, grubs, prey marked with a ♦ on the prey list).

Big Game Hunts

 

The next exciting installment to the Hunting system is big game! There are 8 big game animals that become huntable once your horse reaches the Venator level of Hunting. Once your Ballator has hunted one of the Big Game animals (which must originate from a country/region your Ballator can hunt in), you will receive a Season Pass, which allows your Venator Ballator (cannot be applied to any other horse) to hunt in any region! Big Game animals roll the same way as normal animals, but you get a chance of success by rolling the Big Game Item and succeeding in the hunt.

Big Game animals can be hunted and their subsequent items can be used to craft Hunter’s Tack or Hunter’s Armor. This special tack/armor can only be applied to the horse who hunted the animals and gives bonuses of various amounts and types when drawn on the horse based on what animals you used in the design of your tack or armor. We will cover Tack and Armor later on!

Starting the Big Game Hunts

Once your horse has been confirmed a Venator in the current hunting system (Ballators who are Venator in the old system are grandfathered in; any other Ballators who are not yet Venators must complete Venator requirements for the new system) they may begin their journey around the globe to complete the Big Game Hunts! There are eight Big Game animals, listed below:

 
** Make sure you reference the Type Dispersal Map when referencing what Big Game your Ballator can hunt!
  • Big Jack | Australia | A huge male Red Kangaroo, known for his formidable strength and power in the Australian bush.
  • Big Pine | Americas (North) | A large, muscled Whitetail Buck with an impressive 16-point symmetrical antlers, this buck is the envy of hunters far and wide.
  • Fenrir | Europe | Illusive, secretive, and cunning, Fenrir is covered in scars. His white muzzle shows his age, but his body appears to be in it's prime.
  • Gato Diablo | Americas (Middle) | 'Devil Cat' is an apt name for this mountain lion; a known man-eater and livestock-killer, he hides among the rocks with hungry eyes.
  • Old Ironside | Africa | This King Wildebeest male's beautiful hide is full of broken arrows, a symbol of his will to survive and his cunning escapist ways.
  • Vicente | Americas (South) | A once-domesticated Water Buffalo, this massive bull is unstoppable in strength. His broken horn and pied coat set him apart.
  • White Lady | Asia | The only female Big Game animal, the Chital doe, White Lady, is the most illusive of the eight. She hides in almost plain sight, her white coat making her appear as an illusion.
  • Yukon | Tundra | A giant black bull moose, Yukon's fiery temper and massive antler spread make him a formidable opponent for any hunter.
 
  • The first step to starting your Big Game hunt adventure is to analyze the above list  and see which Big Game animal(s) naturally occur in the area your Ballator can hunt naively, meaning, even if your African Ballator has a Heavy Blanket region item that allows them to hunt in the Tundra region, you will still need to hunt an applicable animal, in this case, Old Ironside. However, the only special case are the American animals: Yukon, Vicente, Gato Diablo, and Big Pine. For example, a Desert Ballator may only hunt Gato Diablo as Deserts only appear in Middle America, instead of hunting Yukon in the Canadian area of North America. Below is a list of the Native animals for each Ballator Type for your convenience! For a detailed map of all Ballator native locations, click here!
 

ARCTIC
– Yukon
– Fenrir

AFRICAN
– Old Ironside

ASIATIC
– White Lady

DESERT
– Old Ironside
– Big Jack
Gato Diablo

FOREST
– Fenrir

LILLIPUT
– Vicente
– Old Ironside
– Gato Diablo

MOUNTAIN
– Fenrir
– Big Pine
– Gato Diablo
– Vicente
– Big Jack

PLAINS
– Yukon
– Fenrir

STEPPE
– White Lady

 

 

  • Once you have identified your first Big Game animal, you can set to work drawing your Venator Ballator hunting that animal. Big Game hunts are slightly different than normal hunts, and the requirements are as follows:
 
 
 
 

General Information

  • Only your Venator Ballator who is completing the Big Game hunts may be pictured.
  • Your Ballator may bring back a total of 3 items, each rolled separately. The chance of successfully hunting the Big Game animal is lower than successfully hunting ‘normal’ prey.
  • A handler may not be depicted.
  •  Hunting items do not apply to Big Game hunts and cannot be used. Companions can still be used but do not up your chance at finding the Big Game animal.
  • Images or Literature entries for hunts may not be commissioned; all Big Game hunts must be completed by the owner of the Ballator.
  • All hunts must contain the following form for your Venator:
    Ballator Pictured:
    Companions (if applicable):
    Region:
    Big Game Being hunted:
    Attempt #for this Animal:
    Link to Hunting Tracker:
    Number of Words (if applicable):
    Stat Count:
 
 
 

Artwork Guidelines

  • All artwork must be original and drawn by the Ballator’s owner; re-using or commissioning artwork is not permitted.
  • At least 80% of the Ballator depicted must be shown.
  • The hunting entry must be centered around actively hunting, OR visualizing their success . This means images must depict, for example, a horse tracking prey or a horse fighting with the Big Game animal.
 
  • The animal you are hunting must be depicted. At least 80% of the physical animal must be shown. Images may not be composed of only tracks, shadows, hair, etc, of chosen prey animal.  All big game animals must appear as they are canonically; you can find a guide for each animal’s color and features above (click to enlarge)  This means that, for example, Fenrir cannot be a female brown wolf. He must remain a black male wolf.
  • Backgrounds must be detailed to an extent; no solid/gradiented/transparent backgrounds will be accepted.
  • Greyscale images must be shaded, including the background elements.
 
 
 

Literature Guidelines 

  • All literature must be original and written by the Ballator’s owner; re-using or commissioning literature is not permitted.
  • Stories must be coherent and relevant to the experience, and must be at least 1000 words.
  • The animal you are hunting must be depicted appropriately, with at least 4 paragraphs of the animal being present and active. All big game animals must be described as they are canonically; you can find a guide for each animal’s color and features to the left (click to enlarge). This means that, for example, Fenrir cannot be a female brown wolf. He must remain a black male wolf.
  • The hunting entry must be centered around actively hunting, OR visualizing their success . This means literature must depict, for example, a horse tracking prey or a horse fighting with the Big Game animal.
 
 
  • Once you have drawn or written your first entry, you must post your Big Game hunt to the Hunt Thread. Once it is posted, now comes the hardest part: waiting for your results!
  • Your hunt will either come back as a success or a failure, and these are completely randomly generated. You have a 1 in 4 chance of being successful with a Big Game hunt; if, in the event that you have attempted a hunt for a big game animal four times and have failed each time, your fifth attempt will be a success automatically, to make sure your attempts don’t go on indefinitely!  If your attempt is a Failure, you can try again with a new entry. If it is a success,you can move on to the next Big Game animal!

Completing the Hunts

Once you have successfully hunted your first animal, your Ballator will then receive a Season Pass, which is automatically applied to your Venator Ballator upon successful completion of the first Big Game hunt. Your horse is then able to hunt any Big Game animal they choose in whatever order they desire; your Season Pass also allows your Ballator to hunt in any region and subsiquent prey from that region outside of the Big Game hunts!
Upon completion and successful roll of your eighth Big Game animal, you will then be able to craft Hunter’s Tack  or Hunter’s Armor which we will go over in the next section!

 When you successfully catch a Big Game animal, the following pelts and items will be added to your Bank to be used for later:

Hunter's Tack and Armor

 

Hunter’s Tack , Hunter’s Armor, and Hunter’s are special items that you can craft for one Venator Ballator after completion of the Big Game Hunts.

These items are crafted using the various Big Game animals. Each animal has 3-4 items you can use to craft the tack/armor, and each animal gives a 0.5 stat bonus for including them in your tack.

 Guidelines for Use:
  • Hunter’s Tack/Armor may only be applied to one Venator Ballator who has completed the Big Game Hunts. 
  • Hunter’s Tack/Armor cannot be removed from the horse’s inventory, but of course you can draw them without the tack. 
  • A horse will only receive the stat bonus for the tack itself, not the +2 standard stat bonus for drawing other tacks. A horse will also only receive the bonus if the tack is drawn.
  • Each Big Game Animal gives you a 0.5 stat bonus; you may use multiple parts of the same animal, but you will only get 0.5 for using the animal, not 0.5 per part.
  • Hunter’s Tack gives an additional +1 Experience in addition to the animal stat bonuses.
  • Hunter’s Armor gives +1 Attack Strength in addition to the animal stat bonuses.
  •  

Hunter’s Tack Guidelines 

Hunter’s Tack must include at least two of the following:

  • A bridle or hornguide for a headpiece
  • Saddle, bareback pad, or similar for a piece of tack for the back
  • Leg boots, protection, or similar
For tack, you may craft up to three tack items for your Ballator; the tack out of leather or faux leather, or non-Big Game animal items (such as the saddle above), but the Big Game animals must still meet requirements (explained below)
 
 

Hunter’s Armor Guidelines 

Hunter’s Armor must include at least two of the following:

  • A bridle, chanfron, hornguide, or combination for a headpiece
  • Chest or Neck protection
  • Leg boots, protection, or similar
 For armor, you may craft up to three small to medium-sized metal protective pieces for your Ballator; they may only cover up to one part of the body at a time (shoulder, rump, neck, etc). You may use leather  or non-Big Game animal items (such as the leather chest piece above), but the Big Game animals must still meet requirements (explained below). Metal must be included.
 

Requirements for both Tack and Armor

  • Both Tack and Armor must include a minimum of 2 animals from the Big Game hunt, and a maximum of all 8.
  •  Animal Items used must look like the animal in question; example, Fenrir’s coat must remain the shade of grey seen on the Big Game map/item, you cannot change it to a white wolf pelt. You can see an example of each animal’s full design in the General Information about Big Game hunts a few sections back.
  •  You can add non-big game animal items such as saddles, leather, bridles, blankets, etc, but these will not add an additional stat bonus, and you are only allowed a maximum of three of these items per set.
  • for Armor, you may add up to 3 small metal pieces or segmented pieces that can cover the neck, rump, legs, or face. These do not count as a typical armor shop item.
  • You can only use the animal-specific items listed on each animal’s Big Game item.
  • Your Tack design is final, so be sure not to create something too complicated!
 

 Ready to Create your Design?

1. Once you complete the Big Game hunts, it’s time to craft! For this, you will need to open your horse’s design on the official EquusBallator Lineart.
Remove the standard background and headshot, leaving only the fullbody image of your Ballator’s design.
You can also remove shoulder manes if desired for the purpose of creating the tack. 
You are allowed to use any of the possible items listed in the description of each Big Game Animal’s item drop to create your armor/tack pieces.

2. Replace the background with this template:

Custom Tack Template by EquusBallatorSociety

Now, your Template should look something like this:
Example by EquusBallatorSociety

 Then, you can begin designing your Tack/Armor, but keep the regulations in mind!

3. Once you are done crafting, upload your design into sta.sh. Use the following form:

Horse’s Plaque:
Proof of Big Game completion: 
(link to admin approval)
Type: (Armor or Tack)
Animal Items Used + Stat Gains:
Total Stats:

Go to the Crafting Hub
and comment on the crafting thread. Include your Venator Ballator, proof of completing the Big Game hunts, and the Sta.sh file of your new tack/armor item. You must specify whether it is Tack or Armor.

An admin will comment back to you and approve or ask for changes. Then, the armor/tack will be uploaded into BallatorDesignAdmin’s Sta.sh and linked on your horse’s plaque under ‘ITEMS’ with a total stat count received from the tack when it is drawn. Example:
Example by EquusBallatorSociety

Once this is posted, congratulations! You are able to draw your Ballator in their victory garb!

 

Need Inspiration?

Here are some ideas of what you can make with the various parts of a creature:

Bones: helmets, bracers, necklaces, tack decor
Pelts: Strips of hide used for girths, breastplates, etc; saddle blankets, capes, head coverings, strips of hide braided together
Claws: Align them to protect a vulnerable area
Horns/Antlers: Headgears, saddle horns, shoulder protectors

FAQ about Hunter’s Tack/Armor

How many pieces of tack must I include/What is the minimum/maximum amount of tack/armor?

Minimum amount of tack or armor is listed above under the large images of both Tack and Armor examples.

Maximum Amount would be all of the listed items/pieces.

A Headpiece can be a bridle, halter, or protective shield of some sort for Armor. It cannot be something overly simple, such as a plain leather strap around the head. 
A saddle or back protection: Saddles can be of any design or discipline. Back protection can be pelts sewn together, a blanket, a saddle pad, a blanket with saddle bags, etc. It must cover at least half of the back. Covering the rump is considered back protection.

Can I make my tack both as Hunter’s Tack and Hunter’s Armor?

No. You must choose between the two!

Can I transfer my hunter’s tack/armor to another member?

No. Hunter’s Tack/Armor will stay with the member and corresponding horse who earned it.

Can I apply my tack/armor to a horse who did not acquire the armor/track?

No. Hunter’s Tack/Armor will stay with the horse who earned it. It gets applied to your horse’s plaque.

Can I add in pelts/elements from other animals to my hunter’s tack/armor?

You may, as long as the items you are adding are normal-colored animal pelts (no melanistic/piebald/special morphs) and do not look like any of the big game animal pelts/elements.

If I sell my horse, can I keep the tack?

No. Hunter’s Tack/Armor will stay with the horse who earned it.