(11-14-2021, 09:42 PM)Beastsgraveyard Wrote:Okay this is my hot take on the hunting system.
Right now as it sits to me the hunting system is boring. It's plain and simple. Draw or write this and get it rolled and get this or that. It's simple and easy and not very interactive. I've played online games like wolvden and lioden. They have rather unique hunting game mechanics.
My idea is more interactive, with multiple art pieces.
You start your hunt by having your ballator drawn or Witten starting a hunt, you send it in, admin responds your ballator has caught 2 scent trails, left or right, the player choses(more art or lit), oh the player chooses the left path, as your ballator continues on it doesn't find the animal it was hunting but instead catches a field mouse, or a platypus.
This is just an idea to make hunts feel more inclusive and drawn out with more detail and interaction.
I kind of agree with you that hunting can be boring, however to do something like on Lioden would ask a lot more from our already strained admin team. Unless there was some sort of AI based system like Lioden has I don't think it would work too well. From personal preference I can say that I would rather not have hunts drawn out into several pieces. Working on the Big Game Hunts requires several images with the low success rates of capturing the big game item and I know it isn't supposed to be easy but it does get a little frustrating or annoying having to do so many images to hunt one creature in some cases.
I don't think I'd really change the hunting system at all. I like having the different regions for the different breeds to hunt in, it makes the group unique and provides a link to the ballator types through the activity. It might be easier to go back to the simplified Lg Pelt, Sm Pelt system instead of having to keep track of a ton of different pelt types but the way it now works. I don't see a need to fix something that functions and doesn't really seem to be broken but perhaps I've overlooked something and not realized it.