Okay this is my hot take on the hunting system.
Right now as it sits to me the hunting system is boring. It's plain and simple. Draw or write this and get it rolled and get this or that. It's simple and easy and not very interactive. I've played online games like wolvden and lioden. They have rather unique hunting game mechanics.
My idea is more interactive, with multiple art pieces.
You start your hunt by having your ballator drawn or Witten starting a hunt, you send it in, admin responds your ballator has caught 2 scent trails, left or right, the player choses(more art or lit), oh the player chooses the left path, as your ballator continues on it doesn't find the animal it was hunting but instead catches a field mouse, or a platypus.
This is just an idea to make hunts feel more inclusive and drawn out with more detail and interaction.
Right now as it sits to me the hunting system is boring. It's plain and simple. Draw or write this and get it rolled and get this or that. It's simple and easy and not very interactive. I've played online games like wolvden and lioden. They have rather unique hunting game mechanics.
My idea is more interactive, with multiple art pieces.
You start your hunt by having your ballator drawn or Witten starting a hunt, you send it in, admin responds your ballator has caught 2 scent trails, left or right, the player choses(more art or lit), oh the player chooses the left path, as your ballator continues on it doesn't find the animal it was hunting but instead catches a field mouse, or a platypus.
This is just an idea to make hunts feel more inclusive and drawn out with more detail and interaction.