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Member Feedback: Hunting

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Dragonwarlordess Offline

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Joined: May 2020

Discord: Dragonwarlordess#6074
#7
(11-21-2021, 06:33 PM)SharpAsFlint Wrote:
(11-14-2021, 07:02 PM)Fade Wrote: Hello all! The admin team has been discussing some updates to the systems before we reopen them (soon!) and we would love member feedback! We will be posting a series of discussion threads as we do this and encourage all members to post on these threads for ease of review. Discussion of these changes out of their threads may be missed-- so please keep them in the proper threads if you can!

Our first subject is: Hunting!

Are there any aspects of the hunting game mechanic that you would like to see change? Anything you love or dislike? Are regions too much? Are big game hunts confusing? Would you like drops/ items simplified (medium pelt instead of "zebra" pelt, for example)? Please let us know below! 

This thread will close one month from now (December 14th, 2021) so please post your thoughts before then! Thank you so much! <3

I think the one thing I would like to see changed is probably to bring back more simplification to the system, in that the prey lists are currently quite large and don't overlap between ballator types. An example of this would be when I first used the new hunting system in that I had a piece with a mountain and Desert hunting a red fox in the Americas and in the end couldn't submit for the desert to hunt because deserts cannot hunt red foxes. To me it would make more sense to have prey lists by region and then rank that match. For example 1. rookie types hunting in the Americas have the same prey selection 2. Venator types hunting in Africa have the same prey selection. I think keeping the size/complexity of the prey restricted to rank is a good idea, just that the current system of having each rank of regional prey list change with each type is too extensive, and I think that this would make it easier for the admins checking it as well because they would only have to look at one list of prey for each rank in a region as opposed to each prey of each rank of multiple types. (Not sure if I'm making sense here so please let me know if elaboration is needed xD). I think big game hunts are a good idea, as is with the concept of having infamous animals to go around and find. Rereading it now I was slightly confused at first as to why they had to be hunted natively and then realised that you only have to hunt one to get the season pass. 

A concept I do like the look of is applying the multiple-choice scenarios and events that beastgraveyard mentioned - could there be a possibility of limiting these RP type multiple event scenarios just to the big game hunts? (both to save admin time and member effort as well as make the BGHs stand out). So that instead of multiple attempts with low success rates, the participant receives back one of a many possible automated replies that lead them on a multiple-piece journey through tracking, seeing and then hunting the big game animal? It would make it more interactive in a way because the member cannot confirm exactly how the big game animal will act, and it might also give them a springboard to go from when creating their art and lit. (something like for example 'the wind direction changes and big game animal x smells your ballator's approach and decides to flee'  or 'as your ballator advances, big game animal x 's fight instinct kicks in and they land a successful kick/bite on your ballator) - how does your ballator react?. The member can take this response and then choose how their ballator would react which encourages thinking more creatively about the activity.
I do like the idea of adding the scenarios to the big game hunts, honestly that would inspire me more than just knowing I'd have to potentially make 4 or 5 pieces because I didn't roll the right rng number to win the first round. Would make for some interesting stories too.

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Messages In This Thread
Member Feedback: Hunting - by Fade - 11-14-2021, 07:02 PM
RE: Member Feedback: Hunting - by FireflyIslands - 11-14-2021, 09:42 PM
RE: Member Feedback: Hunting - by FireflyIslands - 11-14-2021, 11:12 PM
RE: Member Feedback: Hunting - by CelineDGD - 11-14-2021, 11:16 PM
RE: Member Feedback: Hunting - by SharpAsFlint - 11-21-2021, 06:33 PM
RE: Member Feedback: Hunting - by Dragonwarlordess - 11-28-2021, 06:06 AM
RE: Member Feedback: Hunting - by ComplacentFool - 12-01-2021, 04:53 AM
RE: Member Feedback: Hunting - by InkedHoofprints - 12-01-2021, 08:00 AM
RE: Member Feedback: Hunting - by Bellum-Letale - 12-01-2021, 04:31 PM

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